January 30, 2012
Posted by Clinton Montague
Generative art experiment 3: Lord of the rings
void setup () { smooth(); size(500,900); render (); } void render () { fill (0, 0); background(255, 100, 0); for (int i = 0; i < random(50, 200); i++) { drawRings (); } } void drawRings () { float radius = random (20, width/1.4); float x = random (0, width); float y [...]









